John Romero, the co-creator of Quake, is celebrating the game’s 20th anniversary by looking back at the early stages of its development and messaging to fans and media.
On his blog he writes: “Twenty years. Wow. Where has all the time gone? We’ve all had many adventures during those years and Quake spawned many a game franchise and/or game company whether directly or through its influence.”
You’ll also find a link to a document created by Joost Shuur called QUAKETALK 95. The Quake FAQ was created on October 22, 1995 to keep people up to date on everything that had been posted about Quake up to that point. Not only is it a great look back at the early days of the game’s creation, but it also shows just how much the internet has transformed video game coverage in the 20 years since.
In addition, Romero published the first batch of screens which were released back on August 3, 1995, along with their included text file.
“Here they are – at long last! The very first screens shots of Quake, taken at 320×200 resolution. Screens q15.tif and q16.tif are high-res 640×480 24-bit TIFF color screens, just so you can see the awesome lighting. The cool Quake lighting can be seen in all these screen shots (except the de1m5-? ones, which are DOOM screen shots) and a couple sprites and an Alias model as well. We don’t have any Alias models working in the game at this point, but we’re >this< close to getting them fully implemented with movement, proper light sourcing and animation. Screen q6.gif has our dragon hovering above a bridge above a moat.
“The screen shots prefixed by qe1m5 are to be compared against their DOOM counterparts, the screen shots prefixed by de1m5. Obviously, these are screens from DOOM episode 1, level 5. I duplicated the level and Quakeified it and you can see for yourself how cool it looks compared to the original.
“In q3.gif, you will see a couple torches at the end of the hall. Those are old DOOM torches, just holding a spot for the new ones, so don’t worry – we’re not shabbing out some old graphics on ya. The same goes for the numbers at the bottom of every screen shot, which are DOOM’s status bar number graphics.
“In the screens where you see some pink/purple sky – that sky parallaxes and is spherically mapped. You can just imagine the wind whistling in your ears…
“You should see these screens in action. :)”